Bloom

To create a virtual space where sound could shape visual behavior in real time, Bloom was developed as an interactive audio-reactive art installation. Inspired by an interest in how music and rhythm influence emotion, the project explored how sound could act as a design input rather than a trigger.

Timeline

3 weeks

Role

Interaction Designer

Team

Purva, Yash, Parth, Prof. Crystal

Skills

Touch Designer, Interaction Design, Audio Reactivity, Particle Systems, Generative Visuals, Python, MIDI Control, Real-Time Systems, Live Performance.

Problem

How might we design a virtual installation where visuals feel organic, responsive, and musically aware, moving with sound rather than reacting to it?

Outcome

We built an audio-reactive flower installation where three flower visuals evolve through distinct phases and respond in real time to music. Using TouchDesigner, particle systems, MIDI controls, and audio analysis (including kicks and snares), the installation was designed as a living visual system rather than a pre-rendered animation.

Final Design

The Live Audio-Reactive Experience

Bloom Interactions

Bloom is a live, audio-reactive flower system built with particle systems that evolves through distinct visual phases.
Kicks and snares are mapped to different behaviors, allowing the visuals to respond to musical rhythm rather than raw volume.
A MIDI controller enables real-time performance control, turning the installation into a playable visual instrument.

Scene 1

Responds primarily to low-frequency kicks, driving structural expansion and particle density. It forms the grounding visual layer, setting the rhythm and pace of the system. Audio input - Guitar

Scene 2

Reacts to mid-range elements like snares through sharp micro-movements and directional shifts. Audio input - Mic and Guitar

Scene 3

Evolves through softer, continuous particle motion influenced by overall musical flow. Audio input - Pre-added music

The Process

We started with building in small flows to building a whole system

Impact

I got to perform with the final installation in a live music performance!

Seeing the system perform live validated:

  • The modular system architecture

  • The decision to use particle systems

  • The separation of rhythmic audio elements

  • The importance of MIDI control during performance

The visuals didn’t just react, they listened.

Reflections

This project reshaped how I think about interaction design.

Build complex systems layer by layer
Designing everything at once creates fragile setups. Incremental building creates stability.

Interaction design isn’t always about screens
This project strengthened my approach to designing systems that respond to real-time input, whether visual, auditory, or physical.

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Thanks for visiting!

Made with curiosity, matcha, and way too many sticky notes

© 2024 – Purva Tatiya

Thanks for visiting!

Made with curiosity, matcha, and way too many sticky notes

© 2024 – Purva Tatiya

Thanks for visiting!

Made with curiosity, matcha, and way too many sticky notes

© 2024 – Purva Tatiya

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